|26 - Jobs here?
||Today, the job search started. I applied to a few places, also filled out this thing on perfect loop it seems like a cool job finding site. I also had a friend submit my resume. It would be nice to have a friend at the same place I'm working at.
So I got a call from Smith's today. If you don't know Smith's is just a chain of grocery stores. They had a few positions open, I ended up picking the over night stocker position. I didn't want a part time job sense I figured I'd just quit once I got a programming job. But after thinking about it, I'm going to accept it if they offer something.
. . .
||12/27/2016 6:49:21 PM
|25 - Snow, pizza, date, and car
||You think I would learn by now how insane my in-laws are. I mean I don't have codes/keys to the house, I can't use a hard line to the internet, and I can't check the mail. But no, I keep getting surprised by something.
So today my mother-in-law texted me to shovel the driveway. Why she couldn't talk to me in person, when her bedroom is right across from mine, I'll never know. I wanted to aruge cause it was sunny out, not below freezing, and there was less then an inch of snow, but I'm sure I would've got shit for even suggesting I don't need to shovel.
. . .
||12/26/2016 6:02:59 PM
|24 - I might be the Grinch
||So I guess my wife's family celebrates Christmas on the 24th instead. Not a big deal, but it threw me off. Turns out most of Europe does more stuff on the 24th not the 25th. Who knew.
So Christmas Eve kinda annoyed me. First of all there was a Christmas party and I wanted to go. I don't really like my in-laws, but we stayed with my aunt and uncle for a few months, and I wanted to give them the gift we got them. My wife and I were told no one in our house was going and we didn't have a ride. Turns out they went without telling us, fucking how hard is it to ask if we wanted to go.
. . .
||12/25/2016 6:10:41 PM
|23 - Walking sucks
||So turns out, walking 8 miles isn't very fun. I guess I should explain why I walked so much today. Well I guess there is a bit of a story to it.
Last night I ended up going to the bar. I haven't drank sense Thanksgiving so I needed it. While I was there I figured, hey I should ask if they are hiring. Turns are they might hire a cook or two at the start of the year. Eh... I don't really want to cook.
. . .
||12/24/2016 6:16:33 PM
|22 - Rip CPU
||So the CPU on my computer died, it is very depressing. So I guess work on my game has come to a complete stop. So I guess I need to figure out something to do. All I have now is my cell phone, good thing I got a new one about a year ago.
What now? Well I'm looking for a part time job right now, kinda sucks. It's going to be hard to find one this time of year. Also filling out applications on my phone isn't fun. But, I have to do it, hopefully I find something cool. Then once I'm making money I can fix my computer and start work on my game again.
. . .
||12/23/2016 5:44:06 PM
|21 - Reloading and Blowing up
||So work on my game has picked up again! Hopefully nothing will stop me from trying to work at least once every other day if not every day. I've been streaming and uploading the streams to youtube over the last week, I haven't done much work but I guess I should wrap up some of the things I've done and explain them.
Main things I want to talk about is weapons reloading and removing parts of the ship. That is most of what I've done sense the last post other then just bug fixes or just polishing how something works.
. . .
||12/15/2016 5:27:43 PM
|20 - Learning Unity UI
||So I kinda goofed up, I forgot to unmute xsplit after doing a test stream to make sure my internet would hold up. So I guess good news, bad news. Well I streamed today to try to figure out how Unity UI worked, and I managed to get it working, and my stream didn't drop at all. I was about to upload to Youtube then I realized, oops no audio.
Anyways small update, but I want to let everyone know I'm back at it, also no code today. Unity UI seemed really bizarre to me, by default it doesn't work like other objects. So every UI thing has to be a child of a canvas and the canvas just kinda sits in your game space but has a fixed location. That's pretty nice for like a hud or something that will always be in the same place, but that wouldn't work for everything I needed. Sure I could do some math to figure out where a object was compared to the camera then place it in the same relative place of the canvas, but uhhhh no thank you.
. . .
||11/28/2016 4:51:55 PM
|19 - Sound Cloud Display
||So I broke my foot a while ago and had to stay in bed for a while, plus the pain pills I was on made me have pretty bad nausea if I wasn't laying down. Well I'm back now! So sense it has been like a month sense I last programmed I figured I could get back on the horse with something easy. Plus I wanted to make this.
So what did I make? Well basically it hooks into Chrome and reads info from soundCloud to display the song name and artist(well it's not always the artist so in the code I refer to it as info). So a while back I went into this Pandora player I made, it's a pretty similar idea, but way easier because it doesn't do anything with IRC or have really any logic. Why did I do this, well I want to start using royalty free music, as I should of done a while ago, and there is a ton of royalty free music on soundCloud.
. . .
||11/13/2016 9:29:42 PM
|18 - Systems Inheritance
||Alright last time I said I was going to talk about Inheritance, I'm not going to cover everything about inheritance but let's at least go into the basics. So basically it's an IS-A relationship, so a Dog is a Mammal, a Mammal is a Animal, and so forth.
Let's show what that would look like in code:
. . .
||10/8/2016 6:23:16 PM
|17 - Movement: Positioning
||So last time we covered Movement, and today I want to go more into detail about position. So you might be wondering, why is this an issue? Well the problem comes down to user experience, at a glance you should be able to tell who is just sitting in a room, and who is actively making a difference to the systems(weapons, sails, steering wheel, etc) in the room. If we make it so the left position is always the primary/active crew member it becomes easier for the user to tell what's going on. Because a vast majority of people who play this game will be used to reading left to right, it makes sense to have the left crew member be the active one.
Okay first of all, let's cover how we decide who is primary and who is secondary in a room:
. . .
||9/18/2016 3:26:24 PM