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89 - Enemy Pathfinding So it's been a while... Sorry about that. Got really burned out on programming between work and trying to do this. Good news though, I'm back! I think I made some good progress today as well. I mostly finished the fog of war system, and got basic Enemy Ship Movement working with some path finding. For the fog of war I'll have to deal with the fact that at some point the bad guys won't be black dots. Oh well, Progress! . . . 11/4/2018 9:10:11 PM
88 - Back at game dev Alright, good news! Finally started streaming game programming again. I only did an hour and half, but it's a start. I also didn't get much done, I spent half of the stream fucking around with Unity trying to remember how it works. There was also a bit of time I was getting pissy with how 0,0 is the center of the screen, but whatever, just need to get used to it. There is this grid and tileset thing in Unity, I tried messing with it, but made no headway. Luckily a viewer on stream linked me a youtube video and after streaming I watched part of the video then looked up some stuff about it. Anyways, so what did I work on today? I pretty much only worked on the Overworld generation. Just the basics though, adding water and island tiles to the game. I ended up slowly bringing down the amount of land tiles compared to the water ones. I started off at 50/50, then made it so all the edges are water, then made it so land could only have water around it, finally made it to about 1 in 9 or 10 tiles are land. Here's the code: . . . 7/16/2018 10:55:51 PM
87 - Alarm Clock Finished Sorry I haven't posted in a few days, I've been pretty busy. Out of no where my ex-wife told me she needed 250 dollars for daycare by Monday, she told me this Thursday night. Anyways, I managed to finish my alarm clock program! If you want to install it, you can find the MSI here just click the download button. Also if it wasn't clear from previous posts, this will only work on window computers. Also I start my new job tomorrow, so that's pretty great. I'm also going out on Tuesday to the a nickle aracde. Looking like this is going to be a good week. Anyways, let's get into the code. Last time I posted some stuff about making a popup for alarms, well I moved that to a next window like I said I would. . . . 4/29/2018 6:53:42 PM
86 - Alarm Sound and Text Sorry it has been awhile, but good news! I got a job! I was dealing with all the onboarding stuff, but things should slightly return to normal for a while. Also because I got a job schedule is going to change somewhat. I will now be getting my kid one night a week, and every other weekend. So on the weekends that I have my son I might not be doing work, and the night I have it, I for sure wont be doing work. I'll be getting him either on Tuesday or Thursday, so only one open source day a week. Also for my game, I've just been going over tutorials so I haven't been writing any blog posts about that. I'm going to keep going over tutorials for the next few weeks till I feel good to start. Hopefully by that time I have my new computer up and running so I can stream. I would prefer to stream the whole process from start to finish, I think that would be pretty rad. . . . 4/25/2018 12:09:45 AM
85 - Adding Editing Alarms So did some more work on UI stuff today for my alarm clock, coolio. Today I built out the windows for adding/editing the three different kinds of alarms. I guess I'm not quite done yet though. After thinking about it I want to have some sort of audio alarm with it too. Not sure how rough that will be. I mean using a file picker wont be that hard, but playing the audio, not sure. Can't be that hard though right? Like usually, everything I worked on today has been uploaded to my GitHub. That reminds me, I need to look into is it okay to put not text files onto github, like images or audio files, hmmm. Just did some quick googling, still not sure. The image shouldn't be that big of a problem because it will just be a small image that will sit in the system tray. But a default audio alarm noise, not sure. Whatever I'll figure it out later. . . . 4/12/2018 10:49:55 PM
84 - Display those alarms Got some good work in today, despite my son waking up almost two hours early. Little bastard. Anyways, today mostly focused on the UI stuff for the alarm clock. It's not finished yet, but got a good amount done for only working an hour on it. So I guess today we can cover DataGrid in WPF. XAML and WPF is not really my strong suit, I'm more of a backend guy. But luckily my google-fu is good enough to get me by. Although it might look ugly. Okay, so what is a DataGrid? Well it's basically a table that let's you grammatically change stuff about it. You can add rows or columns in the code if you need to. It also has this really cool thing with data binding. I'll be honestly, I'm not 100% sure how data binding works, but I know how to use it. and in this case I pretty much bind it to a list and anything added to that list will be added to the DataGrid. . . . 4/10/2018 9:54:27 PM
83 - Timers in an alarm clock Alright well I went to go work on my game today, and turns out my version of Unity was horrible outdated. I was using Unity 4.x where Unity 2017 has come out. Why they called the version 2017, I don't know, or I guess really care. Anyways, it took a while for that to install and then I had to mess around with some settings to get visual studio hook up to it. Because I'm not using MonoDevelop, I have no idea if it's good or bad, but I'm just so use to visual studio. Oh I guess this would be a good time to mention it. Both Unity and Visual Studio have free versions, as long as you make less then X per year. Well I don't want to just leave you with that, so let's go over some of the code I've already worked on for this small open source project. First let me explain what it is. A desktop alarm clock app, that's pretty much it. Here is where the code is located if you want to download it and mess around. I wanted a little alarm clock that sat in my system tray and I could set up to pop up and yell at me when it was time to take my medication, or anything else I guess. Now I wanted to use WPF because I like it more then win-forms but I found out it would of been a pain to get it working in the system tray. Luckily I found this library that did exactly what I needed! . . . 4/9/2018 10:56:10 PM
82 - The Plan! Alright so, it's been a while. Sorry about that, life has been, rough. Things are still a bit rough, but I want to get back into making things. If you have been following what I've been up to, I've started making a web series covering random software engineering topics over on my YouTube channel, and doing some stuff on my github account. But I want to start doing stuff every day, even if it's only for two or three hours. Saddly, currently, I can't stream, my computer is pretty bad right now. I have some computer parts but I just need some ram and I can start streaming again! Until then I will be doing my programming offline and just be posting development blogs here. Part of the reason I havn't started working on my game again sooner is because of this reason. I've thought about it thought, and while I would like to stream everything, I need to get working on my game again. . . . 4/8/2018 2:03:48 PM
81 - Depressing update Alright, it has been a while. Like almost half a year, things have been rough. The good news is, I’m trying to start work on my game again. I managed to open up Unity and Visual Studio and look around the code and start to get familiar with it again. It’s slow, but it’s a start. I do have a job now, so I can’t work on it every day like I was a while ago, but if I can start making progress again, I’ll be happy. So I guess things are going to get personal now. Things have been really stressful and depressing. Like I said, I did get a job, but it’s at KFC. Bit of a step down from my last job, but it pays the bills. I just couldn’t find a job in my field, so right now I’m going to stay at KFC for a year or two while working on coding projects on the side. Then I’ll try to get back into dev work. I might stay at KFC longer if I get my own store, you get a percent of the profit as a general manager. . . . 8/1/2017 12:34:47 AM
80 - Working out, week 3 Well I still haven't lost any weight, kinda a bummer, but I’m not going to let it stop me. Over the last week I worked out even less. I’ve just been really tired and sore even if I don’t work out the day before. I think I should maybe start taking daily vitamins or something. I eat pretty bad, I’m super picky, as I’ve mentioned before. So maybe if I start taking some vitamins my body will be more willing to do stuff. Really I don’t have much of an excuse, I just need to push through this. So this week I’m going to really try hard to go at it. That’s the point of the work out blogs, to make sure if I start slacking off I can fix it within a week or two. So there’s nothing to bummed out about. If I gave up at the first sign of failure I’d never get anything done. . . . 2/26/2017 2:58:37 PM